tom clancy’S
THE DIVISION 2
DIRECTING BELIEVABLE REALITIES
World-building isn't just about recreating architecture. It’s about capturing the atmosphere, the mood, and the details that make a place feel real and alive.
In Tom Clancy’s The Division 2, I led the direction of a transformed Washington D.C. and New York City, set seven months after an outbreak. My goal was to create a world that is immersive, believable, and narratively coherent.
As Art & Design Content Manager, I built the World Logic framework and Authenticity Guidelines to guide the team in building a faithful setting and maintain creative consistency across the game.
I directed the creation of diverse environments, from iconic landmarks to original visual themes, and oversaw the integration of activities and environmental storytelling that elevated the player experience.
The Division 2 drew 22 million players into a WORLD praised for its depth, authenticity, and design.






CITIES WITH VOICE
In The Division 2, New York and Washington D.C. aren’t backdrops. They’re characters.
Worn, weathered, and still speaking.
A rusted sign. A broken storefront campaign. A mural swallowed by ash. Every layer was crafted with care.
I shaped the voice of that world through branding, signage, murals, and textures.
Not just to stay true to the cities’ identities, but to amplify the emotional impact for players.
I led the creative direction behind all in-world branding. Custom ads, street signs, original art, shops and restaurants, local exhibitions. All built to feel authentic and anchor the world in place and memory.
I wrote the briefs, sourced the references, defined the placement, and guided the artists to ensure everything tied back to the world’s logic, history, and tone.
Because in this game, every corner tells a story.










Genre: Open-world online shooter RPG Platforms: Xbox One, PlayStation®4, PC Released: March 2019